Communication Device
I started off by creating my communication device. First, I simply created a cube and then I scaled it down so it was smaller and in a shape that I wanted. Then, I selected the front face in edit mode and I pressed E and the S so that the face I selected was extruded and then I made the size of it smaller. I then extruded again and made the face go into the original cube, so it looks like the screen is going inwards. This is an effect that I think looks nice and can be quite effective.
I then began to create the wrist strap. I used the hotkey of shift+A and then I selected the curve option and chose the Bezier curve. This tool was perfect as it allowed me to create the object and shape I wanted without too much hassle and I think that it looks quite appealing.
After that, I began to add little details into my communication device to give it a sci-fi look. I simply used the plane objects/ mesh and I simultaneously copied and pasted them to create this simple pattern of squares.
I then started to ass some lines into my design as I thought it was a nice effect and it represent a speaker nicely in my opinion.
I then added on some finishing touches, sorted out the colour of what colour I wanted each specific thing and then I had complete my design for my communication device.
Sci-Fi Weapon
First off, I implemented my design into Blender the same way like the tutorial demonstrated on episode 6. This is so I can extrude around the shape accurately.
I then got my structure from extruding the design in a way that I could alter it in a style that I think would look effective.
I then had finished extruding around the shape and I was ready to start to mold the shape using the extrude tool and different modifiers.
This is pretty much my final result. As you can see, I gave the model some depth using the extrude tool and I have also added modifiers and colour. For the modifiers, I used the mirror tool to get the structure to be symmetrical and I was also able to clip the mirror together so they wouldn't be able to move aparat any more and if I edited one side of the shape, the same thing would be repeated on the other side of the shape exactly which is something that I wanted in my design. I also went with the sub division tool, which gave me the smooth finish that I thought looked very effective, especially for my sci-fi type theme of weapon.
Scientific Toolkit
For my scientific toolkit, I created a cube and I extorted the dimensions of it using Shift+Y,X,Z and I repeated this until I was happy with the structure I had obtained.After I got my structure I wanted, I then used Ctrl+R around the sides to create edge loops and I scrolled my mouse so that I had 2. I then confirmed there position and I altered their position using the same commands again and then when I got them in the correct location, I pressed E to extrude, S+Y to change the size of the shape inside of it. I did this because I thought it looked rather cool and unique as the design looks fairly original and I think that it is quite effective in use.
I then wanted to add handle-like figures onto my model, so I created another cube and I extruded it by selecting the correct faces until I had completely finished get the structure I wanted.
Then I was pretty much finishing up my model since that it was a rather simple design but I think that it matched the futuristic theme very well. I started to use 2D shapes like planes, squares and circles to decorate my shape in a sci-fi like style as I was inspired by watching all sorts of different movies and TV shows.
I had the created some more shapes to make my toolkit look at lot more appealing. On the row of purple square, I had simply created a plain square, scaled it down to a size I wanted and then I used the array modifier on my design which is something I learned by watching the blender tutorials. The modifier itself literally arrays the shape in a count that you choose but since I wanted my squares to be spaced, I changed the value to 1.2 and doing so fulfilled me to do so.
I then implemented another array tool into my model on the array of squares but I wanted then to mirror upwards once so to do that, I set the array on the Y axis to -2.2 and I think that it has gave my design a lot more depth and detail just by doing that one thing.
After I had done that, I started creating colours for my model. I messed around with the options to get a nice colour effect so that it would look nice on my design and also in the rendered product.
I finished off my model by adding sub division to the handles on my design. I think this looks very appealing and it has enhanced my design to look at lot better and space-like.
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