I have used the same file as my previous model, but I just went into edit mode and removed the model by simply pressing delete, so I didn’t have to mess with settings such as lighting again, which again makes this more efficient and quick. I pressed shift+A which opened up this menu where I went to mesh and the selected “Cube” as it has the square base we need to create the pyramid.
I have created rectangles using the cube creator and then I layered them on top of each other to make another type of pyramid.
After that, I created an array type of pyramid by starting with a regular cube. I then changed it so that the cubes extended by 1.1 in the Y direction and I also added the array effect again going -1.1 in the X direction. I made the bottom layer expand by 18 cubes in both the X and Y directions and the then used the hotkeys "Shift+D" to duplicate the same thing and decrease the array to get a pyramid looking shape. I also went into edit mode and pressed z, selected the bottom face and deleted it.
I then selected the bottom single cube and used "Ctrl+R" to get the slicing thing up. I scrolled once so that this happened twice and then I pressed S and Y to expand them out so they were located nearer to the end of the cube. I repeated this the X direction and I also added one near the top of the cube. I selected the top 4 corners while holding shift and then I pressed S to bring them in slowly. I did this in both the "Num 7" and "Num 3" view to get the angle I wanted.




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