3D Studio Max
3D Studio Max was developed by Autodesk Media and it is a professional 3D software for animations, rendering, and modelling. This Program allows you to do many different things as it contains many features such as: character animation and rigging tools, animated deformers, mesh and surface modelling, dynamics and effects, shader effects, lighting simulation and analysis, texture assignment and editing and many different camera angles for better perspectives. It is used for a wide range of the media such as video games, TV shows, architecture studios etc.
Here is a short animation created with 3D Studio Max which shows some of the things that the programs offers to you such as fluent animation and great lighting effects.
Maya
Maya was developed by Alias Systems Corporation, and it is a 2D and 3D graphics software used to create digital graphics and 3D models used in media like video games, animation, TV etc. Maya is available on Windows, Linux and Apple, which is great because it doesn't limit the user to who can use this program or not as a lot of software is only available on Windows. Maya is one of the more popular software because of the features it offers and the overall stability and controls. It has features such as dyanamics and effects, deformers, general animation tools, natural character creation, surface modelling and much more.
This is the intro animation used for the Witcher 2, which was a popular game that was released back in 2011. Maya was the program used to create this animation and as you can see, everything looks amazing whilst looking into everything in detail, from textures to lighting etc.
Lightwave
Lightwave is a 3D graphics software and it is used mainly for rendering 3D images, both animated and static. The rendering engine that is included with it supports advanced features that a lot of other software do not have like realistic reflection and refraction, radiosity and caustics. It has bveen used in film and TV series to create special effects as well as being used in video games for motion graphics.You also have the ability to control the animation by manually reverse and forwarding it and this will help gain better precision and fluency for a better outcome of animation.
Here is a video demonstrating how to create realistic water, which as you can see from the end result look amazing as the quality is high, the reflection are amazing and it just looks like real water that you would see in real life.
Blender
Blender is a free and open-source 3D computer graphics software product used which is very good at making things like models. It's a program I have used in my assignments as I have learned how to use it and how to create things, mainly models and sculpting. It was fairly easy to use and I had the ability to use features such as UV wrapping, texturing, rigging, skinning, particle effects, animating, match moving, camera tracking, rendering and much more. Blender is also good for making things like cutscenes, video games and also special effects for things like films and TV.
This is a video of somebody modelling the head and face of an anime character. The video is sped up x20 but you can see how every little thing that he did up to the stage where he finally completed and you can see that the model is high quality and in full colour with nice lighting effects.
Cinema 4D
Cinema 4D is a 3D modelling software which has many features available for the user to use. You can model, animate, texture, rig and the controls are fairly simple to get the hang of. The program was developed by MAXON and it is capable of modeling, animating, lighting, texturing, rendering and most of the things that all of the other 3D software has to offer.
This is a video showing how Cinema 4D
ZBrush
Zbrush is a digital tool that combines both 3D and 2.5D modeling, texturing and painting. It is used to sculpt high-resolution models since the program allows you to use up to 40 million polygons. ZBrush is most known for being able to sculpt medium to high frequency details and also be painted precisely. You can create different types of maps such as bump maps and normal maps to change how the surface of the model looks which is very useful for objects that are in games, movies and TV. When you have completed your model, you have the option to make it into a 2.5D image by placing the model on a 2D flat background or you could on another 3D model in the same scene which also could be very useful.
This is a video demonstrating how to create a realistic looking eye using the ZBrush software. After watching this video, I can see the amount of detail you can actually put into the models and how precise you can make the model look overall both on the sculpting and painting side.
Sketchup
Sketchup is a 3D modelling program which is mainly used for creating films and video games. It has a lot of different and unique features to offer and it is also cost free. There is a version that has some extra functions to benefit the user on the professional edition which costs money but you're getting better products to create better things with. The application is useful for drawing layouts manually using equipment such as drawing tablet which could be good as you get more precision in whatever you are going to create. The software itself includes drawing layout functionality which can help to adjust certain options such as drawing scales, line weights, add dimensions, callouts etc.
This is a video showing a house model that was created using this software and this instantly shows you how useful this program can be as you can do all sort of different things using your own mentality and precision which is something that I definitely like about this application.
File Formats

There are an absolute tonne of file formats for different programs and uses, which is completely understandable because they all pretty much have a different purpose of what they do and what they have the potential to do. For example, images can use formats like '.png' and '.jpeg' but if you were to change the format to '.OBJ' it would just run into errors. However, some formats can be used on multiple programs so they can practically collaborate with each other and do work using 2 different pieces of software. For example, both Blender and Unity can export in '.OBJ' formats which means that they can both be used in each of the programs without any errors.
3D Studio Max was developed by Autodesk Media and it is a professional 3D software for animations, rendering, and modelling. This Program allows you to do many different things as it contains many features such as: character animation and rigging tools, animated deformers, mesh and surface modelling, dynamics and effects, shader effects, lighting simulation and analysis, texture assignment and editing and many different camera angles for better perspectives. It is used for a wide range of the media such as video games, TV shows, architecture studios etc.
Here is a short animation created with 3D Studio Max which shows some of the things that the programs offers to you such as fluent animation and great lighting effects.
Maya
Maya was developed by Alias Systems Corporation, and it is a 2D and 3D graphics software used to create digital graphics and 3D models used in media like video games, animation, TV etc. Maya is available on Windows, Linux and Apple, which is great because it doesn't limit the user to who can use this program or not as a lot of software is only available on Windows. Maya is one of the more popular software because of the features it offers and the overall stability and controls. It has features such as dyanamics and effects, deformers, general animation tools, natural character creation, surface modelling and much more.
This is the intro animation used for the Witcher 2, which was a popular game that was released back in 2011. Maya was the program used to create this animation and as you can see, everything looks amazing whilst looking into everything in detail, from textures to lighting etc.
Witcher 2 Intro Animation
Lightwave
Lightwave is a 3D graphics software and it is used mainly for rendering 3D images, both animated and static. The rendering engine that is included with it supports advanced features that a lot of other software do not have like realistic reflection and refraction, radiosity and caustics. It has bveen used in film and TV series to create special effects as well as being used in video games for motion graphics.You also have the ability to control the animation by manually reverse and forwarding it and this will help gain better precision and fluency for a better outcome of animation.
Here is a video demonstrating how to create realistic water, which as you can see from the end result look amazing as the quality is high, the reflection are amazing and it just looks like real water that you would see in real life.
Blender
Blender is a free and open-source 3D computer graphics software product used which is very good at making things like models. It's a program I have used in my assignments as I have learned how to use it and how to create things, mainly models and sculpting. It was fairly easy to use and I had the ability to use features such as UV wrapping, texturing, rigging, skinning, particle effects, animating, match moving, camera tracking, rendering and much more. Blender is also good for making things like cutscenes, video games and also special effects for things like films and TV.
This is a video of somebody modelling the head and face of an anime character. The video is sped up x20 but you can see how every little thing that he did up to the stage where he finally completed and you can see that the model is high quality and in full colour with nice lighting effects.
Cinema 4D
Cinema 4D is a 3D modelling software which has many features available for the user to use. You can model, animate, texture, rig and the controls are fairly simple to get the hang of. The program was developed by MAXON and it is capable of modeling, animating, lighting, texturing, rendering and most of the things that all of the other 3D software has to offer.
This is a video showing how Cinema 4D
ZBrush
Zbrush is a digital tool that combines both 3D and 2.5D modeling, texturing and painting. It is used to sculpt high-resolution models since the program allows you to use up to 40 million polygons. ZBrush is most known for being able to sculpt medium to high frequency details and also be painted precisely. You can create different types of maps such as bump maps and normal maps to change how the surface of the model looks which is very useful for objects that are in games, movies and TV. When you have completed your model, you have the option to make it into a 2.5D image by placing the model on a 2D flat background or you could on another 3D model in the same scene which also could be very useful.
This is a video demonstrating how to create a realistic looking eye using the ZBrush software. After watching this video, I can see the amount of detail you can actually put into the models and how precise you can make the model look overall both on the sculpting and painting side.
Sketchup
Sketchup is a 3D modelling program which is mainly used for creating films and video games. It has a lot of different and unique features to offer and it is also cost free. There is a version that has some extra functions to benefit the user on the professional edition which costs money but you're getting better products to create better things with. The application is useful for drawing layouts manually using equipment such as drawing tablet which could be good as you get more precision in whatever you are going to create. The software itself includes drawing layout functionality which can help to adjust certain options such as drawing scales, line weights, add dimensions, callouts etc.
This is a video showing a house model that was created using this software and this instantly shows you how useful this program can be as you can do all sort of different things using your own mentality and precision which is something that I definitely like about this application.
File Formats

There are an absolute tonne of file formats for different programs and uses, which is completely understandable because they all pretty much have a different purpose of what they do and what they have the potential to do. For example, images can use formats like '.png' and '.jpeg' but if you were to change the format to '.OBJ' it would just run into errors. However, some formats can be used on multiple programs so they can practically collaborate with each other and do work using 2 different pieces of software. For example, both Blender and Unity can export in '.OBJ' formats which means that they can both be used in each of the programs without any errors.
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